That’s not to say that three.js or Babylon.js aren’t capable someday to do lightmap baking all in the browser exclusively - it’s just that there are so many moving parts in the baking toolchain/pipeline, that it is difficult (as of today) to somehow cobble all of these disparate pieces together into an efficient solution.Īs states, there is a list of things that have to work in tandem in order for the result to come out correct and professional-looking. For now unfortunately, I have to agree with and also suggest that you use an existing rendering package and tool set like Cycles (or VRay, or something similar). Thanks for the I have been asked about this very topic on the Babylon.js path tracing project forum thread as well as my own older three.js path tracer project.
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